Clown Crew Deck Breakdown

Cards Usage Statistic

Main Deck

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Clown Crew Biancaviso
Clown Crew Biancaviso
Clown Crew Biancaviso
LIGHT 7
Clown Crew Biancaviso
  • ATK:

  • 2500

  • DEF:

  • 2500


You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); ● Draw cards equal to the number of monsters Tributed. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Mitsurugi no Miko, Wousu
Mitsurugi no Miko, Wousu
Mitsurugi no Miko, Wousu
DARK 8
Mitsurugi no Miko, Wousu
  • ATK:

  • 2000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 other Reptile monster from your hand and 1 monster your opponent controls, but you cannot Special Summon nor activate monster effects for the rest of this turn, except Reptile monsters. You can only Special Summon "Mitsurugi no Miko, Wousu" once per turn this way. If this card is Tributed: You can discard 1 card, and if you do, add this card to your hand. You can only use this effect of "Mitsurugi no Miko, Wousu" once per turn.

Mitsurugi no Mikoto, Aramasa
Mitsurugi no Mikoto, Aramasa
Mitsurugi no Mikoto, Aramasa
DARK 4
Mitsurugi no Mikoto, Aramasa
  • ATK:

  • 1200

  • DEF:

  • 900


If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.

Mitsurugi no Mikoto, Kusanagi
Mitsurugi no Mikoto, Kusanagi
Mitsurugi no Mikoto, Kusanagi
DARK 4
Mitsurugi no Mikoto, Kusanagi
  • ATK:

  • 1600

  • DEF:

  • 400


If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.

Mitsurugi no Mikoto, Saji
Mitsurugi no Mikoto, Saji
Mitsurugi no Mikoto, Saji
DARK 4
Mitsurugi no Mikoto, Saji
  • ATK:

  • 1000

  • DEF:

  • 1700


If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ame no Habakiri no Mitsurugi
Ame no Habakiri no Mitsurugi
Ame no Habakiri no Mitsurugi
DARK 8
Ame no Habakiri no Mitsurugi
  • ATK:

  • 2400

  • DEF:

  • 1800


You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.

Ame no Murakumo no Mitsurugi
Ame no Murakumo no Mitsurugi
Ame no Murakumo no Mitsurugi
DARK 8
Ame no Murakumo no Mitsurugi
  • ATK:

  • 3200

  • DEF:

  • 800


You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.

Clown Crew Flair
Clown Crew Flair
Clown Crew Flair
LIGHT 1
Clown Crew Flair
  • ATK:

  • 500

  • DEF:

  • 1000


You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn); ● Shuffle all Ritual Monsters from the field and the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position.

Futsu no Mitama no Mitsurugi
Futsu no Mitama no Mitsurugi
Futsu no Mitama no Mitsurugi
DARK 8
Futsu no Mitama no Mitsurugi
  • ATK:

  • 2000

  • DEF:

  • 3400


You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn.

Fydraulis Harmonia
Fydraulis Harmonia
Fydraulis Harmonia
DARK 7
Fydraulis Harmonia
  • ATK:

  • 2500

  • DEF:

  • 2000


When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Clown Crew Malabarisme
    Clown Crew Malabarisme
    Clown Crew Malabarisme
    Spell Quick
    Clown Crew Malabarisme

      Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.

      Clown Crew Matinee Operatics
      Clown Crew Matinee Operatics
      Clown Crew Matinee Operatics
      Spell Continuous
      Clown Crew Matinee Operatics

        During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.

        Clown Crew Rehearsal
        Clown Crew Rehearsal
        Clown Crew Rehearsal
        Spell Normal
        Clown Crew Rehearsal

          Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.

          Dark Ruler No More
          Dark Ruler No More
          Dark Ruler No More
          Spell Normal
          Dark Ruler No More

            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



            Tag(s):

            Forbidden Crown
            Forbidden Crown
            Forbidden Crown
            Spell Quick
            Forbidden Crown

              Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.

              Forbidden Droplet
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                Tag(s):

                Harpie's Feather Duster
                Harpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  Lightning Storm
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                    Tag(s):

                    Mitsurugi Mirror
                    Mitsurugi Mirror
                    Mitsurugi Mirror
                    Spell Normal
                    Mitsurugi Mirror

                      This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.

                      Mitsurugi Prayers
                      Mitsurugi Prayers
                      Mitsurugi Prayers
                      Spell Quick
                      Mitsurugi Prayers

                        When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.

                        Mitsurugi Ritual
                        Mitsurugi Ritual
                        Mitsurugi Ritual
                        Spell Normal
                        Mitsurugi Ritual

                          This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.

                          Pre-Preparation of Rites
                          Pre-Preparation of Rites
                          Pre-Preparation of Rites
                          Spell Normal
                          Pre-Preparation of Rites

                            Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

                            Super Polymerization
                            Super Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                              Tag(s):

                              Triple Tactics Talent
                              Triple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                Tag(s):

                                Clown Crew Soiree Operations
                                Clown Crew Soiree Operations
                                Clown Crew Soiree Operations
                                Trap Normal
                                Clown Crew Soiree Operations

                                  Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck); ● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Crew" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.

                                  Different Dimension Ground
                                  Different Dimension Ground
                                  Different Dimension Ground
                                  Trap Normal
                                  Different Dimension Ground

                                    This turn, any monster sent to the GY is banished instead.

                                    Grisaille Prison
                                    Grisaille Prison
                                    Grisaille Prison
                                    Trap Normal
                                    Grisaille Prison

                                      If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.

                                      Mitsurugi Great Purification
                                      Mitsurugi Great Purification
                                      Mitsurugi Great Purification
                                      Trap Normal
                                      Mitsurugi Great Purification

                                        When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.

                                        Solemn Accusation
                                        Solemn Accusation
                                        Solemn Accusation
                                        Trap Counter
                                        Solemn Accusation

                                          You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.

                                          Extra Deck

                                          Clown Crew Diabolo
                                          Clown Crew Diabolo
                                          Clown Crew Diabolo
                                          LIGHT 5
                                          Clown Crew Diabolo
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 1800


                                          2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn); ● Return all Fusion Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Trap from your Deck.

                                          Garura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                          Panzer Dragon
                                          Panzer Dragon
                                          Panzer Dragon
                                          LIGHT 5
                                          Panzer Dragon
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 2600


                                          1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.

                                          Sea Monster of Theseus
                                          Sea Monster of Theseus
                                          Sea Monster of Theseus
                                          WATER 5
                                          Sea Monster of Theseus
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1800


                                          2 Tuners

                                          The Dragon that Devours the Dogma
                                          The Dragon that Devours the Dogma
                                          The Dragon that Devours the Dogma
                                          DARK 8
                                          The Dragon that Devours the Dogma
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          "Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.

                                          S:P Little Knight
                                          S:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                          Clown Crew Meteor
                                          Clown Crew Meteor
                                          Clown Crew Meteor
                                          LIGHT 6
                                          Clown Crew Meteor
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1300


                                          1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn); ● Return all Synchro Monsters from the field and the GYs to the Extra Deck. ● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.

                                          Wind Pegasus @Ignister
                                          Wind Pegasus @Ignister
                                          Wind Pegasus @Ignister
                                          WIND 7
                                          Wind Pegasus @Ignister
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1500


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                                          Golden Cloud Beast - Malong
                                          Golden Cloud Beast - Malong
                                          Golden Cloud Beast - Malong
                                          LIGHT 6
                                          Golden Cloud Beast - Malong
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                                          Clown Crew Fiends
                                          Clown Crew Fiends
                                          Clown Crew Fiends
                                          LIGHT
                                          Clown Crew Fiends
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2000


                                          2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn); ● Return all Xyz Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Spell from your Deck.

                                          Number 23: Lancelot, Dark Knight of the Underworld
                                          Number 23: Lancelot, Dark Knight of the Underworld
                                          Number 23: Lancelot, Dark Knight of the Underworld
                                          DARK
                                          Number 23: Lancelot, Dark Knight of the Underworld
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1500


                                          2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.

                                          Main: 59 Extra: 15

                                          1 cardBystial Magnamhut
                                          1 cardBystial Magnamhut
                                          Bystial Magnamhut
                                          DARK 6
                                          Bystial Magnamhut
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                          2 cardClown Crew Biancaviso 2 cardClown Crew Biancaviso
                                          Clown Crew Biancaviso
                                          LIGHT 7
                                          Clown Crew Biancaviso
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2500


                                          You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); ● Draw cards equal to the number of monsters Tributed. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.


                                          1 cardDimension Shifter
                                          1 cardDimension Shifter
                                          Dimension Shifter
                                          DARK 6
                                          Dimension Shifter
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 2200


                                          If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                          1 cardMitsurugi no Miko, Wousu 1 cardMitsurugi no Miko, Wousu
                                          Mitsurugi no Miko, Wousu
                                          DARK 8
                                          Mitsurugi no Miko, Wousu
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2000


                                          You can Special Summon this card (from your hand) by Tributing 1 other Reptile monster from your hand and 1 monster your opponent controls, but you cannot Special Summon nor activate monster effects for the rest of this turn, except Reptile monsters. You can only Special Summon "Mitsurugi no Miko, Wousu" once per turn this way. If this card is Tributed: You can discard 1 card, and if you do, add this card to your hand. You can only use this effect of "Mitsurugi no Miko, Wousu" once per turn.


                                          2 cardMitsurugi no Mikoto, Aramasa 2 cardMitsurugi no Mikoto, Aramasa
                                          Mitsurugi no Mikoto, Aramasa
                                          DARK 4
                                          Mitsurugi no Mikoto, Aramasa
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 900


                                          If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.


                                          1 cardMitsurugi no Mikoto, Kusanagi 1 cardMitsurugi no Mikoto, Kusanagi
                                          Mitsurugi no Mikoto, Kusanagi
                                          DARK 4
                                          Mitsurugi no Mikoto, Kusanagi
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 400


                                          If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


                                          2 cardMitsurugi no Mikoto, Saji 2 cardMitsurugi no Mikoto, Saji
                                          Mitsurugi no Mikoto, Saji
                                          DARK 4
                                          Mitsurugi no Mikoto, Saji
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1700


                                          If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


                                          3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                          Mulcharmy Fuwalos
                                          WIND 4
                                          Mulcharmy Fuwalos
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 600


                                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                          1 cardAme no Habakiri no Mitsurugi
                                          1 cardAme no Habakiri no Mitsurugi
                                          Ame no Habakiri no Mitsurugi
                                          DARK 8
                                          Ame no Habakiri no Mitsurugi
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


                                          2 cardAme no Murakumo no Mitsurugi 2 cardAme no Murakumo no Mitsurugi
                                          Ame no Murakumo no Mitsurugi
                                          DARK 8
                                          Ame no Murakumo no Mitsurugi
                                          • ATK:

                                          • 3200

                                          • DEF:

                                          • 800


                                          You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


                                          2 cardClown Crew Flair 2 cardClown Crew Flair
                                          Clown Crew Flair
                                          LIGHT 1
                                          Clown Crew Flair
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 1000


                                          You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn); ● Shuffle all Ritual Monsters from the field and the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position.


                                          1 cardFutsu no Mitama no Mitsurugi 1 cardFutsu no Mitama no Mitsurugi
                                          Futsu no Mitama no Mitsurugi
                                          DARK 8
                                          Futsu no Mitama no Mitsurugi
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 3400


                                          You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn.


                                          3 cardFydraulis Harmonia 3 cardFydraulis Harmonia
                                          Fydraulis Harmonia
                                          DARK 7
                                          Fydraulis Harmonia
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.


                                          1 cardCalled by the Grave
                                          1 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            1 cardClown Crew Malabarisme 1 cardClown Crew Malabarisme
                                            Clown Crew Malabarisme
                                            Spell Quick
                                            Clown Crew Malabarisme

                                              Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.


                                              1 cardClown Crew Matinee Operatics 1 cardClown Crew Matinee Operatics
                                              Clown Crew Matinee Operatics
                                              Spell Continuous
                                              Clown Crew Matinee Operatics

                                                During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.


                                                3 cardClown Crew Rehearsal 3 cardClown Crew Rehearsal
                                                Clown Crew Rehearsal
                                                Spell Normal
                                                Clown Crew Rehearsal

                                                  Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.


                                                  2 cardDark Ruler No More 2 cardDark Ruler No More
                                                  Dark Ruler No More
                                                  Spell Normal
                                                  Dark Ruler No More

                                                    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                    Tag(s):

                                                    2 cardForbidden Crown 2 cardForbidden Crown
                                                    Forbidden Crown
                                                    Spell Quick
                                                    Forbidden Crown

                                                      Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


                                                      3 cardForbidden Droplet 3 cardForbidden Droplet
                                                      Forbidden Droplet
                                                      Spell Quick
                                                      Forbidden Droplet

                                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                        Tag(s):

                                                        1 cardHarpie's Feather Duster
                                                        1 cardHarpie's Feather Duster
                                                        Harpie's Feather Duster
                                                        Spell Normal
                                                        Harpie's Feather Duster

                                                          Destroy all Spell and Trap Cards your opponent controls.




                                                          Tag(s):

                                                          2 cardLightning Storm 2 cardLightning Storm
                                                          Lightning Storm
                                                          Spell Normal
                                                          Lightning Storm

                                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                            Tag(s):

                                                            1 cardMitsurugi Mirror 1 cardMitsurugi Mirror
                                                            Mitsurugi Mirror
                                                            Spell Normal
                                                            Mitsurugi Mirror

                                                              This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.


                                                              3 cardMitsurugi Prayers
                                                              3 cardMitsurugi Prayers
                                                              Mitsurugi Prayers
                                                              Spell Quick
                                                              Mitsurugi Prayers

                                                                When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


                                                                2 cardMitsurugi Ritual 2 cardMitsurugi Ritual
                                                                Mitsurugi Ritual
                                                                Spell Normal
                                                                Mitsurugi Ritual

                                                                  This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


                                                                  3 cardPre-Preparation of Rites
                                                                  3 cardPre-Preparation of Rites
                                                                  Pre-Preparation of Rites
                                                                  Spell Normal
                                                                  Pre-Preparation of Rites

                                                                    Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                                                                    3 cardSuper Polymerization
                                                                    3 cardSuper Polymerization
                                                                    Super Polymerization
                                                                    Spell Quick
                                                                    Super Polymerization

                                                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                      Tag(s):

                                                                      1 cardTriple Tactics Talent
                                                                      1 cardTriple Tactics Talent
                                                                      Triple Tactics Talent
                                                                      Spell Normal
                                                                      Triple Tactics Talent

                                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                        Tag(s):

                                                                        1 cardClown Crew Soiree Operations 1 cardClown Crew Soiree Operations
                                                                        Clown Crew Soiree Operations
                                                                        Trap Normal
                                                                        Clown Crew Soiree Operations

                                                                          Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck); ● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Crew" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.


                                                                          2 cardDifferent Dimension Ground 2 cardDifferent Dimension Ground
                                                                          Different Dimension Ground
                                                                          Trap Normal
                                                                          Different Dimension Ground

                                                                            This turn, any monster sent to the GY is banished instead.


                                                                            2 cardGrisaille Prison 2 cardGrisaille Prison
                                                                            Grisaille Prison
                                                                            Trap Normal
                                                                            Grisaille Prison

                                                                              If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.


                                                                              1 cardMitsurugi Great Purification 1 cardMitsurugi Great Purification
                                                                              Mitsurugi Great Purification
                                                                              Trap Normal
                                                                              Mitsurugi Great Purification

                                                                                When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


                                                                                2 cardSolemn Accusation 2 cardSolemn Accusation
                                                                                Solemn Accusation
                                                                                Trap Counter
                                                                                Solemn Accusation

                                                                                  You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                                                                                  2 cardClown Crew Diabolo 2 cardClown Crew Diabolo
                                                                                  Clown Crew Diabolo
                                                                                  LIGHT 5
                                                                                  Clown Crew Diabolo
                                                                                  • ATK:

                                                                                  • 200

                                                                                  • DEF:

                                                                                  • 1800


                                                                                  2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn); ● Return all Fusion Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Trap from your Deck.


                                                                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                  Garura, Wings of Resonant Life
                                                                                  DARK 6
                                                                                  Garura, Wings of Resonant Life
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                  1 cardPanzer Dragon 1 cardPanzer Dragon
                                                                                  Panzer Dragon
                                                                                  LIGHT 5
                                                                                  Panzer Dragon
                                                                                  • ATK:

                                                                                  • 1000

                                                                                  • DEF:

                                                                                  • 2600


                                                                                  1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.


                                                                                  1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                                                                                  Sea Monster of Theseus
                                                                                  WATER 5
                                                                                  Sea Monster of Theseus
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • DEF:

                                                                                  • 1800


                                                                                  2 Tuners


                                                                                  1 cardThe Dragon that Devours the Dogma 1 cardThe Dragon that Devours the Dogma
                                                                                  The Dragon that Devours the Dogma
                                                                                  DARK 8
                                                                                  The Dragon that Devours the Dogma
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  "Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.


                                                                                  1 cardS:P Little Knight
                                                                                  1 cardS:P Little Knight
                                                                                  S:P Little Knight
                                                                                  DARK
                                                                                  S:P Little Knight
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right


                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                  2 cardClown Crew Meteor 2 cardClown Crew Meteor
                                                                                  Clown Crew Meteor
                                                                                  LIGHT 6
                                                                                  Clown Crew Meteor
                                                                                  • ATK:

                                                                                  • 600

                                                                                  • DEF:

                                                                                  • 1300


                                                                                  1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn); ● Return all Synchro Monsters from the field and the GYs to the Extra Deck. ● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.


                                                                                  1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                                                  Wind Pegasus @Ignister
                                                                                  WIND 7
                                                                                  Wind Pegasus @Ignister
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • DEF:

                                                                                  • 1500


                                                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                                  2 cardGolden Cloud Beast - Malong 2 cardGolden Cloud Beast - Malong
                                                                                  Golden Cloud Beast - Malong
                                                                                  LIGHT 6
                                                                                  Golden Cloud Beast - Malong
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • DEF:

                                                                                  • 1000


                                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                                  2 cardClown Crew Fiends 2 cardClown Crew Fiends
                                                                                  Clown Crew Fiends
                                                                                  LIGHT
                                                                                  Clown Crew Fiends
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn); ● Return all Xyz Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Spell from your Deck.


                                                                                  1 cardNumber 23: Lancelot, Dark Knight of the Underworld 1 cardNumber 23: Lancelot, Dark Knight of the Underworld
                                                                                  Number 23: Lancelot, Dark Knight of the Underworld
                                                                                  DARK
                                                                                  Number 23: Lancelot, Dark Knight of the Underworld
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 1500


                                                                                  2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


                                                                                  tcg
                                                                                  Clown Crew
                                                                                  5







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